I was talking with Lizzie the other day about punishment (likely she was in trouble at the time) and we were commiserating about a scene we had had in which I had decided to punish her for misbehaving with a rather brutal and intense session. This, she informed me, didn't truly do the job because, well, she enjoyed it far to much.
As I've described in talking about scenes in the past, I'll use real-life incidents as a reason to enact a punishment--to get in the head of the person I'm playing with. Often, these scenes will be about "punishing" that person for whatever it was they did wrong. I've found using real stuff is better than role-playing. The impact mentally is far better.
But given Lizzie's strong predilection to appreciate pain, a legitimate punishment for a genuine wrongdoing doesn't really deliver the goods, so to speak. So I've come up with three categories: Funishment, Punishment and GP, which stands for Genuine Punishment.
A Funishment is just that--a fun punishment. This can be a playful scene of OTK or spanking or even some light BDSM and there can be some element of roleplay to the scene, but it's really just a frivolous thing.
A Punishment really is what was described above--getting in the head of the person I'm playing with to exact a more intense, cathartic scene where it's not just about the pain but also about the headspace.
Then there's a Genuine Punishment. Back to Lizzie's point about "enjoying it too much to be a punishment" this became an important category when we began a phase in our relationship in which cause and effect, consequences and discipline became an integral component. How do you punish when the punishee is a masochist? This is where things like corner time come into play. Not painful and not fun. Or kneeling on a hardwood floor on uncooked rice. Not a Funishment, not a Punishment--a Genuine Punishment.
The differences become clear really quickly and a quick thread of a dreaded "GP" can result in some rather swift attitude adjustments.